The purpose of this site is to provide you with the latest news and information about Blizzards next-generation MMO. You are currently not logged in! Click here to register and join our community.
David Clyde is a Senior Engineer experienced in working on core engine, graphics and tools on AAA titles. Capable of running and organizing small teams on specific tasks to guide their implementation. His specialities include system wide architecture, model formats and importing, tool usage and design, shader systems and general graphics pipeline.
Blizzard Entertainment - August 2009 - Present Content pipeline engineer on a next-gen MMO helping solidify the pipeline to help maximize content developer's effeciency with getting content into the game.
Big Huge Games - February 2007 - July 2009 (2 years 6 months) Senior Programmer tasked with designing and implementing core engine, tools, and pipeline systems.
Big Huge Games - February 2005 - February 2007 (2 years 1 month) Cinematics and Camera programmer on Rise of Legends. Worked closely with Senior Programers planning future revisions of the engine.
Big Huge Games - January 2004 - February 2005 (1 year 2 months) Worked closely with artists on various tool requests for the Rise of Legends tool set.